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RTW - Briton Unit Guide

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RTW - Briton Unit Guide Empty RTW - Briton Unit Guide

Post by EvilGummyBear Tue Jun 02, 2009 5:04 pm

Unit Guide for Britannia

Infantry

Barbarain Peasants
Price: 150
Attack: 1
Defence: 4
Charge: 1

Abilities
Combat bonus in woods or snow, Expert at hiding in woods, Poor Morale.

Info
Barbarian Peasants are tougher than some peasants from other factions, they have a combat bonus in woods or snow, but that will not change the outcome of the Barbarian Peasants being easy meat. Best used as cannon fodder.

Woad Warriors
Price: 380
Attack: 13
Defence: 4
Charge: 5

Abilities
Combat bonus in woods or snow, Expert at hiding in woods, Fast moving, Good morale, May charge without orders, Vulnerable to missiles, Warcry improves attack.

Info
Has strong attack, but lacking in defence, gets fighting bonus if fighting in woods or snow, and can use warcry to improve attack temporary. Good for ambushes, as it can spring an attack quickly.

Warband
Price: 420
Attack: 7
Defence: 10
Charge: 4

Abilities
Combat bonus in woods or snow, Expert at hiding in woods or snow, May charge without orders, Warcry improves attack.

Info
Quick unit, ideal for ambushes, can hold its own against light infantry, but no chance against heavy infantry, has combat bonus in woods or snow, can warcry to improve attack temporary. Its large numbers can make them deceptively troublesome to light infantry.

Swordsmen
Price: 460
Attack: 10
Defence: 12
Charge: 4

Abilities
Combat bonus in woods or snow, Expert at hiding in woods, Good morale, May charge without orders, Warcry improves attack.

Info
Average unit, can form a sturdy line against other average units, best used to hold while cavalry flank, fights better in woods or snow, warcry improves attack temporary.

Druids
Price: 480
Attack: 13
Defence: 14
Charge: 4

Abilities
Chanting inspires nearby troops, Combat bonus in woods or snow, Excellent morale, Expert at hiding in woods, Very good stamina, Well armoured.

Info
Good warriors, can be critical in inspiring troops in battle, despite it’s good attack and defence, it has low numbers, making them not as effective as it can be. Has a combat bonus in woods or snow.

Chosen Swordsmen
Price: 680
Attack: 17
Charge: 4

Abilities
Combat bonus in woods or snow, Excellent morale, Expert at hiding in woods, Good stamina, May charge without orders, Warcry improves attack, Well armoured.

Info
Elite of the Briton army. Very good unit, can cause serious damage if used to maximum effect. A very good holding unit, not effective against spearmen though. Fights better in woods or snow. Warcry improves attack temporary.

Missile

Slingers
Price: 150
Attack: 3
Missile: 4
Defence: 4
Charge: 1

Abilities
Combat bonus in woods or snow, Expert at hiding in woods or snow, Fast moving, Vulnerable to missiles.

Info
Short – Medium range. Slingers are good at softening up the enemy before engagement, can cause devastating damage on odd occasions, should not be put into melee. Fights better in woods or snow. Vulnerable to missile fire.

Head Hurlers
Price: 400
Attack: 12
Missile: 17
Defence: 2
Charge: 6

Abilities
Combat bonus in woods or snow, Effective against armour, Expert at hiding in woods, Fast moving, Good morale, Vulnerable to missiles, Warcry improves attack.

Info
A big downside to this unit is it’s short range. However, the damage dealt from this weapon is devastating, and effects the enemy’s morale pretty good too, can really help turn the tide of a battle. Very vulnerable to missile fire. If this unit is going to be used in melee, charge into an enemy’s flank that is on the verge of routing, its charge is good too, fights better in woods or snow. Warcry improves attack.

Cavalry

Barbarian Cavalry Mercenaries
Price: 500
Attack: 8
Defence: 10
Charge: 7

Abilities
Can form wedge, Combat bonus in woods or snow, Fast moving, May charge without orders.

Info
Good light cavalry, fast moving, very useful to cut down archers and fleeing enemies, good at causing routs when enemy morale is low due to its high charge.

British Light Chariots
Price: 500
Attack: 10
Missile: 10
Defence: 1
Hit Points: 2
Charge: 6

Abilities
Can form cantabrian circle, Combat bonus in snow, Excellent morale, Fast moving, Frightens nearby enemy infantry, Special attack.

Info
Very good value for money at low money. Good all round chariots. Good at wearing down enemy with missile fire, plus can form cantabrian circle. Can double as a good melee chariot to deliver the decisive blow, very effective when charging in flanks. More effective in snow.

British Heavy Chariots
Price: 580
Attack 13
Defence: 1
Hit Points: 3
Charge: 7

Abilities
Combat bonus in snow, Excellent morale, Fast moving, Frightens nearby enemy infantry, Special attack.

Info
Powerful Chariots. Good at causing gaps in enemy lines, especially in flank, more effective in snow.

Barbarian Warlord
Price: 1010
Attack 13
Defence: 1
Hit Points: 5
Charge: 7

Abilities
Can’t hide, Combat bonus in snow, Excellent morale, Fast moving, Frightens nearby enemy infantry, Good stamina, Special attack.

Info
Just as good as the British Heavy Chariots, but your general has more hit points, costs almost double though.

Other

Warhounds
Price: 510
Attack: 12
Defence: 3
Charge: 4

Abilities
Combat bonus in woods or snow, Fast moving, Frightens nearby enemy.

Info
Very good at chasing down routers and archers, effective at making enemies rout when morale is low.

Basic Strategy
Use British Light Chariots to wear down enemy, and Head Hurlers if you get the chance, if defending be sure to place ambushes and fight in woods for added bonuses, use heavy infantry to hold the lines and chariots to cut the enemy to shreds.
EvilGummyBear
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RTW - Briton Unit Guide Empty Re: RTW - Briton Unit Guide

Post by MGMT Fri Jul 10, 2009 8:59 am

Cheers gummy, i suck at being them

Smile

+ reputation for you Smile
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