advance usage of geometer's bane

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advance usage of geometer's bane

Post by _tokaki- on Mon Mar 29, 2010 8:05 pm

Geometer’s Bane



When activated creates two images of self.

Value 5100

Passive Bonuses

+15 Strength

+30 Agility

+10 Intelligence

+10% Movement Speed

+15 Attack Speed

Activation

Mana cost 165

Cooldown 50 seconds

Spawn 2 Illusions of self. The illusions take 3.5 times normal damage, deal 33% of your attack damage, and inherit properties from you. The Illusions have a 20 second life time. Dispels all Buffs and Debuffs on use.

Requires

Blessed Orb 2100

Firebrand 2500

Geometer’s Bane recipe 500

Advance usage??
Well it will be sick if u equip this item in this heroes



So here we have an epic disabler / carry. He has like the other staple Geometers Bane heroes- a passive proc. In puppets case- his passive skill is a + damage splash hit for every 5 hits he makes.

Anyone who knows anything about HoN will tell you that this is the main reason this hero can be such a sick carry- as the damage output is insane. On the basis that you get this bonus ‘crit’ every 5 hits, it makes perfect sense for this hero to have + damage and + attack speed, both bonuses granted by a geo. In fact, on a puppet master with no other items than a geo – at level 7, he gets exactly 1 attack per second



Again the beauty of a geo’s bonuses come through perfectly on this hero, the extra damage, move speed and attack speed are all crucial elements to any void who wants to be an effective carry.

However, once again – the secret of the geo being so damn good on void is the passive proc ability, due to the fact that both his illusions can stun proc. Also because they are separate entities from the main hero, they do not share a bash cool-down and so literally you can stun lock like back in the days of Troll Warlord with two bashers.

In terms of damage output, lets take a look at an example- again based on using a level 7 void with nothing but a geometers bane.

He gets 1.05 attacks per second – so like before, around 20 hits in the full illusion time, and just like with puppet- the illusions get around 17 hits off. When you take account of the fact that the main Void hero hits for 100dmg, and the illusions are about 35 – with the bash doing the full 70 magic damage on both the void AND his illusions- you can imagine its going to be pretty insane.

So if this doesn’t prove how sick it is, just watch this video of a level 7 void hitting on a 5k health 4 armor tiny and look at how often the stun Smile

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Re: advance usage of geometer's bane

Post by dvn_thegreat on Sun Apr 04, 2010 5:35 pm

its really sh*t that the stun ability of chronos is not working with illusions anymore... i loved that item on him
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Re: advance usage of geometer's bane

Post by Nero on Sun Apr 04, 2010 6:03 pm

Would magebane's mana steal thing work on the illusions? If it did that would PWN heroes like electrician that need lots of mana.

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Re: advance usage of geometer's bane

Post by dvn_thegreat on Sun Apr 04, 2010 6:13 pm

Yes it would. Its a recommended item for him. But not only because of the mana steal. Usually you also get a BRUTALIZER (stun) for Magebane. That item also works on illusions.

Hope i helped,
dEVN
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Re: advance usage of geometer's bane

Post by Nero on Sun Apr 04, 2010 8:40 pm

O nice tips. I didn't know that.

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