Early Game Tactics and Hero Combos

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Early Game Tactics and Hero Combos

Post by CaesarRex on Sat Mar 20, 2010 11:55 am

Hero combos for 1st LVL Rosh?

Please post your hero combos you might want to try for a 60 second Rosh at LVL 1.

Also post with your hero selection the items that might be advantageous!

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Re: Early Game Tactics and Hero Combos

Post by DeathAwaits on Sat Mar 20, 2010 12:19 pm

stout shield would be handy on that bear...i still think that...cheap, chearful and he will stand there for longer.

Although, sure Roshing level1, we need to consider the fact that we need to use the heroes for the entire game after that...

How about axe? i love to use axe...can he cast his stuffies on roshan? maybe the counter would be nice...
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Re: Early Game Tactics and Hero Combos

Post by MGMT on Sat Mar 20, 2010 12:40 pm

the idea of rushing rosh is that there is no late game, so whatever heroes they have does not matter because in an ideal situation we'll have the xp from rosh, first and 2nd blood and 2 towers within 15 minutes.

so we just need heroes which rape rosh and can kill , like ursa for example
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Re: Early Game Tactics and Hero Combos

Post by killzone 040 on Sat Mar 20, 2010 3:07 pm

Syllabear, lich, the guy thats strenght but has ranged attack (super heal imo if its not his ulti, idk about that) zeus could be good for mid-game then, not to bad either with stuns and stuff
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Re: Early Game Tactics and Hero Combos

Post by killzone 040 on Sat Mar 20, 2010 3:08 pm

I also have thought about a 3v3 combo (for a normal game!)

I came up with zeus, lich and the strength guy with ranged attack (dont know the game) these 3 could be a VERY nice combo i think, any feedback is welcomed!
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Re: Early Game Tactics and Hero Combos

Post by CaesarRex on Mon Mar 22, 2010 10:39 am

Good suggestions but we will have to try it out

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Re: Early Game Tactics and Hero Combos

Post by Stinky_Cheese on Mon Mar 22, 2010 3:28 pm

Almost any combo with witch docter can lvl 1 rosh... his AoE heal can take rosh down quickly! I have many lane comboes that work very well, some depending on the wanted outcome.
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Re: Early Game Tactics and Hero Combos

Post by MGMT on Mon Mar 22, 2010 3:43 pm

killzone 040 wrote:I also have thought about a 3v3 combo (for a normal game!)

I came up with zeus, lich and the strength guy with ranged attack (dont know the game) these 3 could be a VERY nice combo i think, any feedback is welcomed!


huskar is the ranged guy. Smile
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Re: Early Game Tactics and Hero Combos

Post by CaesarRex on Mon Mar 22, 2010 5:06 pm

Almost all heroes can Rosh but more than 3 melee heroes then Rosh will have a thunderclap which deals damage to everyone which defeats the purpose of not taking damage

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Re: Early Game Tactics and Hero Combos

Post by Stinky_Cheese on Tue Mar 23, 2010 5:21 am

Ok then, I'll wite down a couple teams that can rosh lvl 1 and finish mid game.. I have seen this happen on highly competive games Very Happy
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Re: Early Game Tactics and Hero Combos

Post by MGMT on Tue Mar 23, 2010 9:09 am

i was thinking ursa who takes his stacking damage - and he should buy a gloves of haste to increase the number of times the damage stacks.
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Re: Early Game Tactics and Hero Combos

Post by _tokaki- on Tue Mar 23, 2010 9:37 am

here's the heroes that can kill rosh at ease

sylla bear
ursa
lich
treant protector
warlock or dazzle
after killing rosh we have to push middle lane we will gain a chance to 1st blood + 2 towers and its a good team combo
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Re: Early Game Tactics and Hero Combos

Post by CaesarRex on Tue Mar 23, 2010 11:21 am

why middle lane?
It is one the hardest to control and closer to both bottom and top for reinforcements.
That is why I prefer bottom lane as it holds little room for error with some cleverly placed wards

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Re: Early Game Tactics and Hero Combos

Post by Stinky_Cheese on Tue Mar 23, 2010 1:41 pm

Tokaki, ur combo has 3 melee heroes, including the bear, so roshan will gain thunderclap which wnt be beat by lvl ones
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Re: Early Game Tactics and Hero Combos

Post by CaesarRex on Tue Mar 23, 2010 3:51 pm

When you give a sugestions always add in an alternative for example:

Warlock or Dazzle as Tokaki had it

We will try to play CM and from there if the first line of heroes is available then good but there must be an alternative

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Re: Early Game Tactics and Hero Combos

Post by _tokaki- on Wed Mar 24, 2010 3:01 am

@ cheese

well thats why we have lich and warlock to heal our meelee's and slow rosh with lich frost armor Smile
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Re: Early Game Tactics and Hero Combos

Post by _tokaki- on Wed Mar 24, 2010 3:10 am

@C

hehe i played this tactic many times at ph rooms and we succed many times taking mid but u have a good point taking bot Very Happy
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Re: Early Game Tactics and Hero Combos

Post by Stinky_Cheese on Wed Mar 24, 2010 3:54 am

Bristle back with slow, sven with bolt, witch docter with voodoo heal, shadowfiend with aura, lich with slow.. seen this in an international game and they owned.
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Re: Early Game Tactics and Hero Combos

Post by CaesarRex on Tue Dec 28, 2010 11:27 am

Still valid topic - Check back for more details

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Re: Early Game Tactics and Hero Combos

Post by killzone 040 on Tue Dec 28, 2010 11:56 am

Don't think this is possible in HoN? Kongor always uses his stun every * turns orso (random I suppose) no matter how many heroes there are?
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